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Children are increasingly inactive, swapping sport and play for computer-based games and study.

More and more children perceive activity as optional.

Playground games are losing the battle against computer games.

  • Children's activity levels drop by over 50% between the ages of 9 and 15
  • British 5-16 year olds spend an average of 6 hours per day in front of a screen

The cost of inactivity

10 year olds today are expected to have a shorter life expectancy than their parents

Children are living with an increased risk of obesity, heart disease and diabetes.

Inactivity affects 70% of the population and is estimated to cost the NHS up to £1.8 billion a year.

Inactive kids achieve up to 40% less than active kids on school tests

The benefits of activity

Activity makes school more fun.

In fact it improves many aspects of life, including:

  • Educational attainment and well-being
  • Mood and emotion
  • Skill development and confidence

Increased activity levels have been shown to improve quality of life and physical health


What is Trackwall?

Trackwall is all about getting kids active again.
So we took a:

  • blank wall
  • a sensor
  • and a projector

and turned it into a really big game space.

Running and jumping around is the only way to play on Trackwall

Now we are making games - games that require a lot of movement and collaborative play.

The Trackwall set-up

Trackwall is a touch wall requiring no wearable technology. The set-up uses off-the-shelf equipment and a Trackwall box to tie it all together.

Trackwall at MozFest 2013

The aim was to get kids making and learning. Our mission was to get them jumping around as well.

We set up a Trackwall and a maker table and asked kids to make their own 'Pirate Robot Spiders' and defeat them on the wall. Let's just say, things got competitive.

It was great fun to run. Gamer kids became active, active kids became interested in making games and everyone, teachers and parents included, took part in getting creative and jumping around.



Nick, the product designer, entrepreneur and inventor, has a passion for sustainable materials. He has a degree in Mechanical Engineering, an MA at the RCA, spent time at the Bauhaus in Germany and worked in Japan. He has created a catalogue of innovative products over the past ten years with his design studio.


Sam, the organiser, graduated in Computing, Mathematics and Business Studies and soon found her feet in project management, freelancing for large corporate clients. A recent MBA graduate from Imperial, she now focuses on portfolio management and specialises in market research and sales for several business interests.


Jonathan, the creative tech, who has worked in academia and finance and now works as a freelance scientist on interactive art projects, combines his knowledge of electronics and software to create the Trackwall system. He continues to create interactive digital and multisensory installations and participatory art.


Lefke, the designer-maker, who has a varied background in information architecture, web development, illustration and silver-smithing, designs and runs Trackwall's game projects. She spends her spare time working in collaborative art projects and app development.


Emmanuel, the programmer, who just completed his MSc in Software Engineering at Queen Mary's University with a distiction, develops Trackwall's game mechanics. He also has a talent for drawing, digital art and composing flash and html animations.


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